Assassin
An opportunistic striker that uses cheap tricks to surprise foes and gain the upper hand, no matter the cost.
Class Features
Stealth Matrix
Activate your stealth matrix to become unseen at the cost of movement speed.
Gameplay Hook: Get the jump on your opponents or vanish from combat when things get dicey.
Tricks of the Trade
Use poisons or illusory sands to turn the tide of battle in your favor.
Gameplay Hook: Create unfair situations for your enemies using a multitude of tools.
Specializations
Executioners utilize poisons, positional advantages, and expertise to break down enemy defenses before securing the kill.
Stab the target, dealing heavy damage.
Unfair Advantage: Deals medium damage three times, generating three stacks of expertise.
Drive your blade into the target, dealing damage. Also grounds the target and applies a fading snare.
Unfair Advantage: Deals bonus poison damage that scales with your current expertise.
Stun the target in place for 2 seconds and attempt to execute them. This ability's cooldown is reset on kill, but consumes 33% of your current expertise. Higher expertise lowers the threshold for execute. Enemies outside of execute threshold will still be stunned.
Unfair Advantage: Gain CC Immunity during ability channel.
Mirage assassins utilize mysterious sands to summon illusions to distract foes and mimic their attacks. This power comes at the cost of the mirage assassin's own sanity.
Summon an illusion which mirrors your movement and abilities at reduced effectiveness.
A lashing strike utilized by illusions which hits all enemies in a line. Damage from this ability scales with the assassin's psychosis meter.
Retract all illusions to your current position and begin eviscerating enemies in front of you, dealing heavy damage (scales with psychosis). This ability generates a large amount of psychosis.